3ds Max
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Environmental, hard surface, character modeling, and UV unwrapping/layout for use in proprietary runtime game engines.
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Maya |
Hard surface and organic modeling for both highpoly and lowpoly production work, UV unwrapping and layout, lighting, rendering, rigging, and basic MEL scripting.
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Zbrush |
High detail creation of models and textures starting from either zspheres or imported lowpoly meshes.
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Photoshop |
Extensive experience with creating both hand painted and photo-manipulated diffuse, specular, and normal mapped textures, concept art creation, and photo editing.
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